Motivation is generally defined as a "force, stimulus, or influence" that moves a person or organism to act or respond. According to Webster's Dictionary, motivation is "the psychological feature that arouses an organism to action;" and "the reason for the action." Thus, motivation relates to the internal processes that "move, impel, induce, or incite," people to do the things they do. It is "the call to action" that stimulates us to initiate behaviors in the world around us. "Needs, drives, and desires" are typically cited as internal motives of our behaviors. "Incentives, rewards and reinforcement" are considered motivations derived from external sources.
One of the earliest theories of motivation was proposed by the
ancient Greek philosopher Aristotle. Aristotle postulated that
motivation was the result of an "appetitive" function, which always
operated relative to some outcome or end. According to Aristotle, this
"end" was provided or created by the thought processes of ongoing
perception, memory or imagination. He claimed:
[I]t is the object of appetite which originates movement, this object may be either the real or the apparent good...To the thinking soul images serve as if they were contents of perception...just as if it were seeing, it calculates and deliberates what is to come by reference to what is present; and when it makes a pronouncement, as in the case of sensation it pronounces the object to be pleasant or painful, in this case it avoids or pursues.
In Aristotle's view, it was "the real or the apparent good" of some
anticipated consequence, or image of "what is to come" derived in
"reference to what is present," that simulated a living organism to
pursue it (if positive) or avoid it (if negative).
Sigmund Freud proposed the "pleasure principle" as the primary
mechanism of motivation. According to Freud, organisms are driven to
"seek pleasurable experiences" and "avoid pain;" a notion which clearly
reflects Aristotle's concept of "appetites."
Modern cognitive theories of motivation also mirror Aristotle's
model, postulating that motivation is primarily derived from internal
cognitive maps or "expectations" of the potential consequences of
various actions. According to the cognitive perspective, expectations
relating to the projected outcomes of one's behavior are the primary
source of motivation. From this view, how people feel, and what they
do, depends on the value that they attach, and the causes they attribute
to, anticipated consequences. Strong "positive" expectations, for
instance, can push people to put out extra effort in hope of reaching
some desired outcome. Expected consequences that are perceived as
"negative," on the other hand, will lead to either avoidance or apathy.
In addition to pain and pleasure, "needs" and "drives" are also
associated with motivation. From the perspective of systems theory, for
instance, the need for a system to maintain balance or homeostasis
is considered one of the fundamental sources of motivation in
organisms. According to cybernetics, deviation from a desired state
automatically leads to corrective measures to attempt to regain the
state. "Food seeking" behavior, for example, would be motivated by
"hunger" which would occur as a result of a physiological imbalance
created by some degree of food deprivation.
Self-organization theory would view "consequences,"
"expectations" or "needs" as types of "attractors" around which the rest
of the system "self organizes" in order to produce some type of stable
state or pattern.
Some models of motivation simply connect it with learned
associations or conditioning, suggesting that it is essentially
mechanically programmed in through repetition or external reinforcement.
These theories of learning and motivation are centered around the
paradigm of the 'reflex arc' we take in some sensory stimulus, which causes some response, which is subsequently either positively or negatively reinforced.
Attempts to motivate others which are based on the presuppositions of
the reflex arc often center around giving people clearer stimuli, and
providing appropriate 'reinforcements' in terms of praise, monetary
rewards, fringe benefits, etc. Much of the research designed to support
the 'reflex arc' paradigm has been done with rats, pigeons and dogs,
however, and is unable to account for many phenomena related to
motivation which seem to be independent of external reinforcements.
Leonardo da Vinci, for example, created his voluminous notebooks on his
own, without the need for any obvious "reflex arc" providing external
"rewards," such as money or praise. This type of high degree of
internal self-motivation seems to be a common pattern for works of
creativity and genius.
As opposed to the reflex arc, the standard NLP paradigm for
learning and motivation is the T.O.T.E. (which stands for
Test-Operate-Test- Exit). The T.O.T.E. Model (Miller, Gallanter and
Pribram, 1960) combines Aristotle's notion that "appetites" are directed
toward some end with the cybernetic concept of self-correcting feedback
loops. The T.O.T.E. model maintains that behavior is goal driven
(teleological) rather than stimulus driven (deterministic), as is
proposed by the reflex arc. The distinctions of the T.O.T.E. define the
basic elements of a goal oriented feedback loop unless certain
conditions defined by the "Test" are met, the person will continue to
"Operate" in order to attempt to fulfill those conditions. Thus, the
"motivation" is the outcome or conditions to be achieved, not some
external reinforcement. No additional "drive," "force," "external
reinforcement," or other explanation is required. Natural,
self-correction is an integral part of any healthy living, or
self-organizing, system.
Starting with the T.O.T.E. as its basis, the NLP view of
motivation then incorporates all of the other various perspectives of
motivation to some degree. NLP also adds the influence of other aspects
of our mental programming. According to NLP, for instance, certain
qualities (Submodalities) of the internal representation of some
object or behavioral consequence (such as its color, brightness,
distance, etc.) will influence whether we perceive it as "positive,"
"pleasurable," and "desirable," or "negative," "painful," or
"frightening." Thus, adjusting the Submodality qualities of our
internal representation of some outcome or expected consequence, will
alter its degree of attraction, and thus the intensity of motivation we
experience.
Another important aspect of motivation in NLP relates to Meta Program Patterns.
Meta Program distinctions refer to higher level patterns related to
the T.O.T.E. i.e., the ways that goals are established and assessed,
and the way that operations and responses are selected in the attempt to
achieve those goals. The goal or "Test" phase of the T.O.T.E., for
instance, can be set up to represent either the state that a person
wants to achieve, or what they seek to avoid. The goal state may be
represented in terms of either a vision, logical construction, actions
or an emotional state; and can come from past memories or constructions
projecting possible futures. It may also be an attempt to maintain an
ongoing present state. The goal and its achievement may be cast in
terms of either a long term or short term time frame, and so forth.
The Meta Program pattern distinguishing whether a person is
"approaching positives" or "avoiding negatives," then, would determine
what types of consequences would most likely move the person to action.
Similarly, patterns relating to whether a person's outcome is
represented with respect to the long term future or immediate present,
or is oriented toward generalities or details, will have a significant
effect on the types of situations and "reinforcements" that will most
likely motivate that person.
On another level, NLP perceives both Meta Programs and motivation as ultimately being driven by values and beliefs i.e., the level of processes related to why
we think and act the way we do. Values and beliefs shape how an
individual "punctuates" and gives "meaning" to his or her perception of a
situation. This, in turn, determines which kinds of mental programs and
behaviors the person selects to approach that situation. Thus, our
beliefs and values provide the internal reinforcement that supports or
inhibits particular capabilities and behaviors. This makes them an
important influence on motivation.
A person's "hierarchy" of "values" or "criteria," for instance, will greatly influence the way that person acts in the world. Hierarchies of values
relate to the degree of importance or meaning which people attach to
various actions and experiences. (They form a series of, what are
called, "nested T.O.T.E.s.) An example of a 'hierarchy of values' would
be a person who values 'relationship' more than 'achievement'. Such a
person would tend to put his or her relationships "first." This person
would probably structure his or her life more around maintaining good
relationships than completing tasks and outcomes. A person whose
hierarchy of criteria placed 'achievement' over 'relationships' would
consistently act according to different priorities. He or she might
sacrifice his or her relationships in order to achieve success.
On a practical level, NLP combines these various influences on motivation together in order to identify and create particular Motivation Strategies
which may be used to help a person to more effectively inspire or
propel himself or herself toward particular goals and outcomes.
No comments:
Post a Comment